5. Three Pitfalls of the Editor

Beginning editors often make the same mistakes when putting together first time projects. Here are three common pitfalls to which the editor can fall victim, and how to avoid them.

Contributed By Glen Berry
Edited By Stavros C. Stavrides

Important Concepts

Leave Out the Unnecessary
Don’t Think too Much
Exit Late, Leave Early

Just because they shot it, doesn’t mean you have to use it.

When the the analog film world gave over to less costly digital technology, production teams had a tendency to shoot massive amounts of footage and deliver an enormous amount of coverage to the editor.

This may be advantageous in the sense that it gives the editor a lot of options. However, editors now need to develop a new strength they didn’t need in the age of film: selectivity.

With more footage, the editor must realize that many good shots cannot be used or are not necessary to tell a story. This is why the post-production team should be separate from the production team.

If a person was there for the creation of the shot during production, they often have some kind of emotional attachment to the footage. You need a decision-maker in the edit who cares little about how hard it was to capture a shot, or how long it took.

The only thing the editor should care about is telling the story. That may mean rejecting shots that may have the best lighting, performance or timing.

The inexperienced editor may try to include many extra shots that were created in production but have no place in the final. There’s no reason why that extra material cannot be included in the rough cut — the director will want to see it anyway. But the smart editor will eliminate all shots that do not advance the story by the time the project evolves into the rough cut.

Don’t Overthink

Many times, edits will contain certain shots that might make sense intellectually but don’t play well on playback. For example, an errant shot within the sequence that isn’t on screen long enough to make sense of it.

Upon careful review, it makes intellectual sense why the shot would be included if you can stop the movie and look at the shot in the timeline. The audience cannot do this. The audience will see the movie play from start to finish once at one continuous speed, and feel it.  


This article is drawn from the “Five Phases of Production” chapter in Cyber Film School’s
Multi-Touch Filmmaking Textbook


This is how you need to view the sequence, like an audience, even though you’ve seen the cut a dozen times. Rely more on gut sense than the brain.

This is an emotional medium. Analyze but do not overanalyze. Avoid being hyper-sensitized to logical problems in your edit that are not going to be noticeable to the audience.

Many “problems” that you are seeing cannot be detected unless you slow down the movie and repeatedly review it shot by shot for countless hours. This is the process that we go through but that is also why you should try to adhere to the editing rule of thumb: one hour per finished minute for the rough cut. That helps prevent you from spending so much time with the edit that you start to overthink it.


Be sure to read our support article
Continuity Editing: When Shots Don’t Match

Matching eyelines on continuity cut
Dealing with mismatching action, hair, or misplaced hands from shot to shot.

3. Exit Late, Leave Early

Another common error of the beginning editor is forgetting to trim their shots. When placing shots in the timeline to create a rough cut, it is advisable to place the full action with extra material at the head and tail. However, once you have determined your shot selection and order, you need to cut the heads and tails.

Try starting late on the action. Do not leave the shot on a door before it opens. Cut the shot as the door is in motion.

Don’t leave the shot after the actor has finished delivering their line.

Try cutting the shot before they have finished and bring the audio into the next shot to see the reaction of the other actor to the previous line.

These are some ways to create a flow to your movie. If you leave all the extra material in, the pace can drag and you’ll test the patience of your audience. There’s no easier way to make your movie dull and listless than to leave all those stale bits of pre-action and post-action in your piece.

You are not an editor yet if you don’t know how to tighten up your edit and make the footage propel the story along.


Be sure to read further application of “Exit Late, Start Early” at Screenwriting stage in out article:
Scene Design: Exit Late, Leave Early


Summary

• One of the harder parts of editing is choosing to leave things out. Just because you have the footage doesn’t mean you have to use it.

• Intuitive editing often leads to the best decisions. Agonizing over every possibility can destroy perspective.

• You can tighten the edit a great deal by trimming out less vital action at the head and tail of a shot to keep the story moving along. Hold on to your moments and cut the rest into a smart clip.

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Editing The Narrative Short

Rough cut and fine cut assembly; creating the movie in post-production.



1. The Editor’s Role

The film editor is certainly the main player in bringing the film project together in post-production, a key creative key position that influences the director with a fresh set of eyes.

By Glen Berry
Edited by Stavros C. Stavrides


IMPORTANT CONCEPTS

The film editor is not alone in post-production; it takes a team
The editor is a key creative player
The director must allow the editor to influence the work

It Takes A Team

When principal photography is finished and production is complete (getting the project ‘in the can’)we begin the fourth phase of our process, post-production (or simply, “Post”).


Having worked on many post-production projects over the years, one of the most critical misunderstandings about post-production is that the only role in post-production is the editor.

Although the editor is certainly the main player in bringing the project together in post-production, this phase requires an entire team of people with very different specialized skills.

Editors are often asked to be a one-person army in post-production. While it’s true that the editor must bridge the gap between many different aspects of post-production; it is unrealistic and unwise to expect the editor to take the raw materials from production and deliver a finished product on their own.

This happens when producers do not fully understand the post-production workflow or, quite commonly, the project has overspent in production and does not have sufficient resources for post-production.

As the editor, you may end up taking on multiple roles in post-production.


Our next article, “POST-PRODUCTION WORKFLOW” examines the workflow and roles through post-production; ingesting, rough cut, fine cut, titling, picture lock, and soundtrack. Even if you work on low-budget projects at least you will know the jobs that need doing.


Editor Is The Main Player

As mentioned above, the editor is the first and main player in post-production. The editor’s job is to organize and prepare the raw materials from production, assemble a rough cut, incorporate requested changes and deliver a final version of the edited picture and dialogue.

That is a technical description of the editor’s job; we will delve into exactly how the editor goes about these tasks later in Editing the Narrative Short. Please note that the editor is not responsible for titling, sound design, music, color correction or visual effects.

The Editor/Director Relationship

The role of the director in post-production is often misunderstood. Many directors want to sit over the shoulder of the editor and instruct them on every single cut to make.

This is a very bad idea and sets the stage for a complete breakdown in the editing process. Normally, you want the production team and the post-production team to be completely separate.

The editor should be sitting down and looking at the material for the first time and seeing it with new eyes. The editor has to be able to separate themselves from all of the efforts it took to get each shot in production.

That will make it easier for them to select shots based on whether they advance the story, not whether or not that particular shot required hours of tedious effort or long hours of waiting or a fair amount of money.

Most directors, even those with decades of experience, get hung up on this step in their visualization. They have lived and breathed this project for a long time and carefully nurtured it through each stage.


This article is drawn from the “Five Phases of Production” chapter in Cyber Film School’s Multi-Touch Filmmaking Textbook


It is likely they will have a strong desire to do so at this point as well. However, they need to step away and let the project breathe on its own. At some point, the movie will have to stand by itself.

The post-production phase is an excellent time to practice giving the movie a chance to take its first steps without the director.

Only an insecure director needs to sit in on every stage of the editing session. The director should never cut their own work. They should find someone they trust to read the material, that can understand the director’s intent and form a seamless story from the footage.

The editor is not the trained monkey of the director. Give the editor some space to exercise their talent and experience. If you don’t trust them to do their job, hire someone else.

Besides, there is nothing for the director to do when the editor is viewing the footage and experimenting with assembling the first sequences. Keep the director away from the editing room until the rough cut is complete.

That being said, the movie still belongs to the director (or the producer, as the case may be). The editor creates a cut and presents it to the director with suggestions for different options and solutions to problems.

Then the director will make decisions about how the rough cut should be changed or adjusted. The editor comes away from those meetings with notes, preferably a list, to implement according to the director’s wishes.

Assistant Editor

The Assistant Editor is responsible for preparing, logging, and ingesting the raw footage, and keeping files and media organized throughout postproduction. Being organized is essential to the entire process.

Summary

The editor may be the main player in post-production but he or she is not working alone. Many other roles come into play in this phase.

Keep the producer and director out of the editing room until a rough cut is complete. Let the editor do their job, there will be plenty of opportunities to make changes.

A post-production team that was never on the set will not be emotionally attached to any of the footage. You want their sole focus to be forging a quality movie and telling a story.

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POST-PRODUCTION WORKFLOW

The workflow and roles through post-production