Continuity Editing – When Shots Don’t Match


What could be a frightful continuity error for a newbie editor, is a fresh challenge for a pro editor to solve – “Focus on the eyes!”


Continuity & Rhythm in Editing

But sometimes the editor is handed a set of shots  – long, medium, close, cutaways, cut-ins, etc. They are meant to be cut together ‘seamlessly’; the action is supposed to match where one shot cuts to another as a continuity cut.

Below is a continuity editing example in a dance number between Sean Astin and Emily Hampshire. The scene is covered with several shot sizes of identical action. When edited, the action appears continuous as the shots intercut.

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The most common mistakes have to do with continuity and rhythm, which both rely on the quality of the number of shots that cover a scene.


This article is a reformatted excerpt from “Scene Coverage” in Cyber Film School’s Multi-Touch Filmmaking Textbook


Solving Continuity Issues

During production, a few continuity details get missed while covering a scene – a cup in an actor’s left hand in one shot changes to her right hand in the next. The clothing does not match as we cut from one shot to the next.

Screen direction problems show up where an actor or camera has crossed the axis, so when the shots cut together actors suddenly face the wrong direction. See our article on maintaining Screen Direction issues here.

New editors often fret over these flubs, but what is a continuity error to a newbie is a challenge that seasoned pros look forward to solving. Their solution is to focus on performance and eye lines and performance

In the following example, we forced the cut without strict continuity on the action.  However, the eye line is consistent and we follow the flow of the story through the actors’ connection.

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Now replay the above and examine the woman’s hands. Notice that in each cut, they do not match the action.

Even when they embrace, we jump forward in time. We don’t notice the mismatched action because the editor draws us to the performance. We are caught up in the scene’s rhythm.

“Dede” Allen was one of cinema’s all-time celebrated ‘auteur’ film editors, and the very first editor to be awarded a single-card head credit as Editor, which is now commonplace. She’s known for The Hustler (1961), Bonnie and Clyde (1967), Dog Day Afternoon (1975), and Reds (1982). She was also known as Hollywood’s ‘go-to’ film doctor to fix problems in major studio films.

To solve continuity issues between shots, Dede advises to ‘cut’ with the performance, with the eyes.

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Importance of Rhythm

Continuity in a film is not the only consideration when editing a scene. Although rhythm in editing is less about movie continuity, it is more related to continuity in terms of conveying ‘subtext’. Let’s explore subtext.

Picture this: an editor cuts a scene following the script exactly as written. His cuts are smooth and perfect. The director screens it, then yells to the editor, “You missed the whole point!” Much like cracking a good joke, telling a story is all in the timing or rhythm, which may not be evident on the script page.

The editor in this scenario mistook pauses in the performance as “dead space.” Editors must screen everything and know the story and director’s intent in order to spot the subtext and cut accordingly. The subtext is what the character thinks or believes. It’s often found in silent pauses, over which the editor has full control.

In the back-to-back clips below, spot the truth and the lie in this dialogue: One dialogue scene is cut two different ways – same setup, same script, same dialogue. The first cut sounds like a straight-up explanation. The second cut lets us read the behavior of the players and what they are saying to each other.

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1. The Editor’s Role

The film editor is certainly the main player in bringing the film project together in post-production, a key creative key position that influences the director with a fresh set of eyes.

By Glen Berry
Edited by Stavros C. Stavrides


IMPORTANT CONCEPTS

The film editor is not alone in post-production; it takes a team
The editor is a key creative player
The director must allow the editor to influence the work

It Takes A Team

When principal photography is finished and production is complete (getting the project ‘in the can’)we begin the fourth phase of our process, post-production (or simply, “Post”).


Having worked on many post-production projects over the years, one of the most critical misunderstandings about post-production is that the only role in post-production is the editor.

Although the editor is certainly the main player in bringing the project together in post-production, this phase requires an entire team of people with very different specialized skills.

Editors are often asked to be a one-person army in post-production. While it’s true that the editor must bridge the gap between many different aspects of post-production; it is unrealistic and unwise to expect the editor to take the raw materials from production and deliver a finished product on their own.

This happens when producers do not fully understand the post-production workflow or, quite commonly, the project has overspent in production and does not have sufficient resources for post-production.

As the editor, you may end up taking on multiple roles in post-production.


Our next article, “POST-PRODUCTION WORKFLOW” examines the workflow and roles through post-production; ingesting, rough cut, fine cut, titling, picture lock, and soundtrack. Even if you work on low-budget projects at least you will know the jobs that need doing.


Editor Is The Main Player

As mentioned above, the editor is the first and main player in post-production. The editor’s job is to organize and prepare the raw materials from production, assemble a rough cut, incorporate requested changes and deliver a final version of the edited picture and dialogue.

That is a technical description of the editor’s job; we will delve into exactly how the editor goes about these tasks later in Editing the Narrative Short. Please note that the editor is not responsible for titling, sound design, music, color correction or visual effects.

The Editor/Director Relationship

The role of the director in post-production is often misunderstood. Many directors want to sit over the shoulder of the editor and instruct them on every single cut to make.

This is a very bad idea and sets the stage for a complete breakdown in the editing process. Normally, you want the production team and the post-production team to be completely separate.

The editor should be sitting down and looking at the material for the first time and seeing it with new eyes. The editor has to be able to separate themselves from all of the efforts it took to get each shot in production.

That will make it easier for them to select shots based on whether they advance the story, not whether or not that particular shot required hours of tedious effort or long hours of waiting or a fair amount of money.

Most directors, even those with decades of experience, get hung up on this step in their visualization. They have lived and breathed this project for a long time and carefully nurtured it through each stage.


This article is drawn from the “Five Phases of Production” chapter in Cyber Film School’s Multi-Touch Filmmaking Textbook


It is likely they will have a strong desire to do so at this point as well. However, they need to step away and let the project breathe on its own. At some point, the movie will have to stand by itself.

The post-production phase is an excellent time to practice giving the movie a chance to take its first steps without the director.

Only an insecure director needs to sit in on every stage of the editing session. The director should never cut their own work. They should find someone they trust to read the material, that can understand the director’s intent and form a seamless story from the footage.

The editor is not the trained monkey of the director. Give the editor some space to exercise their talent and experience. If you don’t trust them to do their job, hire someone else.

Besides, there is nothing for the director to do when the editor is viewing the footage and experimenting with assembling the first sequences. Keep the director away from the editing room until the rough cut is complete.

That being said, the movie still belongs to the director (or the producer, as the case may be). The editor creates a cut and presents it to the director with suggestions for different options and solutions to problems.

Then the director will make decisions about how the rough cut should be changed or adjusted. The editor comes away from those meetings with notes, preferably a list, to implement according to the director’s wishes.

Assistant Editor

The Assistant Editor is responsible for preparing, logging, and ingesting the raw footage, and keeping files and media organized throughout postproduction. Being organized is essential to the entire process.

Summary

The editor may be the main player in post-production but he or she is not working alone. Many other roles come into play in this phase.

Keep the producer and director out of the editing room until a rough cut is complete. Let the editor do their job, there will be plenty of opportunities to make changes.

A post-production team that was never on the set will not be emotionally attached to any of the footage. You want their sole focus to be forging a quality movie and telling a story.

NEXT >>>
POST-PRODUCTION WORKFLOW

The workflow and roles through post-production


2. Post Production Workflow

The editor’s workflow through the six steps of post production; ingesting and logging, rough cut, fine cut, titling, picture lock, and soundtrack.

by Glen Berry
Edited by Stavros C. Stavrides

Updated July 16, 2022


IMPORTANT CONCEPTS

Post-Production is (relatively) Predictable
The Rough Cut: Shot Selection and Order
Picture Lock in film and video is a major milestone
Make it Play without Music

The Six Steps of Post Production

Post Production is a more controlled environment than production and far more predictable with a well-defined workflow. The long hours of production can be stressful dealing with tight schedules and unknown variables and chaotic with a large number of people and unfamiliar locations. Post Production is the opposite. Few people are involved, the hours are regular, schedules can be planned with precision, and the amount of material to work with is finite.

This fourth phase of the moviemaking process can be broken down into a series of distinct and easily identifiable steps:

  • Ingesting and Logging
  • Rough cut vs Fine Cut
  • Titles
  • Picture Lock
  • Sound Track (Design, Composing, Mixing, Sweetening)

1. Ingesting and Logging

At the very start of the post-production process, the editor should receive a set of materials from the production team. That batch of materials should include the script, raw footage and audio, the camera logs, and the sound reports (if available). These are likely copies of the camera’s original media because to lose or damage the originals would result in a catastrophic and irreplaceable loss. 

Very simply, ‘ingesting’ simply means transferring footage to your local hard drive for editing. This can describe capturing from a solid state (SSD)media card and may involve transcoding a proprietary codec to another format that is more palatable and easier to work with.

The editor and assistant must have strong computing skills and the ability to grasp the technical concepts related to media quality, bit rate, and storage, which are beyond the scope of this article.

Once all of the footage has been ingested onto the local hard drive and is viewable inside the editing platform, the editor or assistant editor can begin logging the footage. This process often involves viewing every clip, labeled appropriately (by the slate marker at the head of each shot), and making notations about the quality of each clip.

The camera logs come in handy at this point as a reference tool. The editor should make their own notes about each shot, regardless of the notes in the camera log.

2. The Rough Cut

We have a very simple objective with the rough cut, and that is to get the movie’s picture and dialogue, to play from start to finish. As the name suggests, it will not be perfect.

Do not strive to make it perfect. We must accept that our first pass at an edit will not include perfect transitions. All we are trying to accomplish is to make the first, and most important, decisions about shot selection and shot order.

The action of each scene in the script should have been covered from more than one angle in production (‘getting coverage’). The editor must decide what perspective to use at any given moment in the scene and get the movie to play from start to finish.

3. The Fine Cut

As the name would suggest, the fine cut is an exercise at finding the perfect transition points and cutting down on the fat. The heads and tails of each shot can usually be trimmed by at least 10-15%.

Moving forward with the fine cut should not take place until the director (or producer) has signed off on the rough cut. The order and choice of shots have to be determined first before determining what is a fine cut. In film, there’s no point in getting every cut dialed into the exact frame if a sequence will need to be rebuilt.

Creatively, the narrative of the fine cut must flow well without the aid of music (unless, of course, music is featured or plays a vital part in the scene, such as the performance of instruments or dance.

If there are sections that drag or seem rough, music may smooth them over but that is not the purpose of music. Music should emphasize moments or heighten the feeling of moments on the screen, not fix problems for the editor.


This article is drawn from the “Five Phases of Production” chapter in Cyber Film School’s
Multi-Touch Filmmaking Textbook


4. Titles

As mentioned previously, simple titles can be done easily by the editor with most editing platforms. Anything more elaborate than that ought to be done by a design specialist unless the editor has such talent and skill. Regardless of whether complex title treatments need to be integrated with the picture, they need to be built before the edit is complete.

5. Picture Lock

Picture lock in film and video is not a process by itself but rather better described as a major milestone. Picture lock means that there will be no more changes to the picture.

Directors sometimes have a hard time with this. They want to keep noodling with the picture endlessly. This is why you want to make them sign a document indicating that the picture is now locked.

Picture lock is critical because this signifies that the editor’s job is done. The project can now be sent to a colorist, the composer, and the sound designer for finalization, although the composer and sound designer may have been involved to a degree during the latter portion of the rough cut.

Any changes to the picture can have very disruptive effects on their work and can result in enormous inefficiencies, blown deadlines, and unhappy people. When the picture is locked, it’s locked.

6. SoundTrack

The popular mistaken description of a soundtrack is the collection of pre-recorded songs included in a movie. However, this is not what we mean when we talk about the soundtrack.

When we use the term ‘soundtrack‘, we mean everything the audience actually hears when they watch the movie. The soundtrack is comprised of four elements:

  • Dialogue
  • Narration
  • Sound Effects
  • Music

Dialogue has already been determined by the editor and is delivered to the sound designer and composer along with the locked picture as reference material. If narration is used, a ‘scratch track’ (temporary track) should have already been developed and timed into the fine cut.

The sound designer is responsible for creating a rich and multi-layered mix of sound effects that do not interfere with the dialogue. Likewise, the composer creates a score that enhances and emphasizes the emotional moments of the piece.

Both the sound designer and the composer need the picture-locked movie with the dialogue track to do their jobs, which is why arriving at the picture lock is so critical.

Summary

•  Post Production is much more predictable and less stressful than production. Managing a post-production schedule is much easier than production

•  The rough cut is about shot selection and shot order. Do not worry about timing. Your efforts will be wasted when you are instructed to rebuild sequences after the first viewing.

•  Your fine cut has to play and be watchable without music. Do not rely on music to rescue a scene. Music will make it better but the scene needs to play without it.

•  When the producer or director has signed off on the picture lock, there will be no more changes to the edit. Get signatures on paper. Any changes to the edit after this point will be painful and expensive.

NEXT>>>
Post-Production Rules of Thumb >>

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Introduction to Post-Production