Build the Character’s Off-Screen Life

Writing Assignment: Build the Character 

This screenwriting assignment helps build the character’s off-screen life. Before you write, imagine details that not only appear on screen but also their unseen life, which will inform the character’s response to circumstances as you write.

This assignment is drawn from “Develop the Character”, one of four assignments in the Screenwriting chapter of Cyber Film School’s Multi-Touch Filmmaking Textbook.

Inside:

Page 306 Screenshot

Defining The Character

Characters sometimes show up fully formed and shout, ‘Here I am!’ At other times, they are elusive, taking ages to feel real, or at worst, become dull and uninteresting very quickly. 

Some writers believe that the easiest way to develop a hero is to put them in a place where they must make decisions that reveal their character. Others think that keeping them actively engaged with others reveals who they are.

Then there are those who rely on having the character heavily narrate to us what they are thinking.

All of these approaches are valid ways of developing a hero and all principal characters, but no single approach is sufficient.

Get to Know Your Character Before You Write

Get to know their passion or obsession; most heroes of a story have a goal, a need, and an intense desire.

Let’s start with what motivates this person:

  • What do they want more than anything else in the world?
  • What is this person willing to give up to get it? 
  • Is your hero actively pursuing something or forced to react to a circumstance, such as running from or avoiding something or someone? 

All good drama develops out of character so get to know your character intimately. 

Start a Journal or Notebook

Start a notebook or journal just for character exploration. Label a page with the name of your main character, or hero. Add another page for each key character your protagonist hero interacts with, such as Antagonist, Romance, and Reflection.

Flesh out your main character first, both in the movie and in their life outside of the story.  Begin to imagine and note the following: 

The Average Day of This Character 

  • What gets them out of bed in the morning? 
  • Do they set their schedule or do others dictate their time? 
  • Do they have a job or are they self-employed? 

What Your Character Looks Like 

  • Physical description.
  • How do they typically dress on a casual day? On a work day (if applicable)?
  • Does their physical size and shape affect how they feel about themselves?
  • How do they carry themselves? Do they slouch and shuffle, or are they bold and confident? And does this demeanor change between situations and interactions with others?

The Daydreams that Get Them Through The Day

  • Are they trying to pursue those dreams? 
  • Are they eager and motivated or have they lost their drive, living in ‘wish’ mode? 
  • Are they in love? 
  • Are they searching for something? 
  • Are they at home where they are, or are they a foreigner to this place? 
  • Do they sometimes get depressed? 
  • Is there a particular passion or hobby they have? What makes them memorable? 

Remember: If you choose to show these cues visually, do so through their actions and interactions, before revealing them in dialogue.  

Relate these details to your story

Once you have worked on your list:

  • Try to imagine where your main character has come from just before your story started. 
  • What will happen to him or her after your story ends? 
  • Why would these parts of their life most interest us? 

Characters ‘0ff-screen’ life

Part of what helps build character is understanding the story behind the details, even if they’re not revealed in the script. Examples:

  • A particular tattoo and the reasons behind it.
  • An instrument that plays when the character is sad.
  • The hero’s relationship to a particular animal, landscape, song, artwork, etc.

Repeat this process for some of the secondary characters in your script, but with less intensity.

Try to understand:

  • What drives or motivates each character. 
  • What makes them happy. 
  • How they influence your hero. 
  • Decide what role they will have in the development of the story. 

Remember: Many of these details about your character may never appear in the movie. They help to more fully understand your characters, thus enabling you to richly write about them with more substance and authenticity. 

MORE SCREENWRITING ARTICLES


This article is reproduced from the Screenwriting
Chapter in Cyber Film School’s
Multi-Touch Learning System

The Grunt Work of Act Two

Act Two is where structural problems commonly invade the script more than anywhere else, and tilt the entire story out of focus. To combat this tendency, it’s best to think of Act Two in two parts, the first half and the second half.

By Charles Deemer, Edited by Stavros C. Stavrides


Act Two, Part One

Act Two begins with the protagonist firmly in the “extraordinary” world, the new experience of the story, with no turning back. Initially, things go well. for example:

  • The scientist in ‘Jurassic Park’ observes the roaming dinosaurs with awe.
  • Benjamin in ‘The Graduate’ happily begins an affair with Mrs. Robinson.
  • Will in ‘Shakespeare In Love’ overcomes writer’s block with a new play in rehearsal and a mysterious new actor before him.

Midway through Act Two, ‘part one’ of the act moves into part two – a major plot point called the MIDPOINT.

As with all plot points, this spins the story in a new direction but sometimes it also defines a new goal for the protagonist. Examples:

  • In ‘Jurassic Park’, the prehistoric animals get free during a storm, terrorizing everyone; the dangerous aspect of the theme park is introduced.
  • In ‘The Graduate’, Benjamin decides he’s in love not with Mrs. Robinson but with her daughter, Elaine; He has a new goal.
  • In ‘Shakespeare In Love’, Will discovers that the mysterious actor is really a woman, Viola, the love of his life, his muse – and he now is writing from the energy of her love.

In each case, the story spins into a broader, more complex dimension. More is going on. This greater density foreshadows the trouble that lies ahead.

NOTE: Lew Hunter, the author of Screenwriting 434, has called writing Act Two the “blue collar” work of screenwriting. He is absolutely correct. Act Two with its two parts makes it as long as Acts One and Three combined. It’s why some teachers refer to a four-act paradigm rather than a three-act paradigm: four equal parts. We prefer retaining the three-act terminology because it meshes so well with the beginning-middle-end structure, which is the essence of dramatic storytelling.

Act Two, Part Two

In the last half of Act Two, the journey of the protagonist turns downward, ending at the end-of-act plot point, which is the low point of the hero’s journey. It is here that all seems lost:

  • In ‘Jurassic Park’, the security system of the park collapses when the computer system has to be rebooted. This hugely magnifies the danger from the animals.
  • In ‘The Graduate’, Benjamin learns that Elaine has been pulled from school and is being rushed into marriage.
  • ‘In Shakespeare In Love’, Viola’s disguise is made public and the theater is shut down.

In each case, things look grim for the protagonist: the scientist’s life is in danger, along with everyone else’s; Benjamin looks to lose Elaine, and Will looks to lose both his wonderful new play and Viola.

It is the purpose of Act Three, which we cover in The Challenge of Act Three, to resolve these issues back in favor of the protagonist.


This post is a support article for the chapter “Screenwriting” in 
Cyber Film School’s Multi-Touch Filmmaking Textbook.


Typical Problems with Act Two

Here are some typical problems that can occur in Act Two:

  • Loss of Focus
  • Insufficient Build
  • Antagonist’s Revenge
  • Too Hi a Low Point

Loss of Focus

The hero’s journey that was clearly set up in Act One becomes lost as the story becomes more complex.

Sometimes subplots become more important than the central dramatic issue; sometimes minor characters become more interesting than the protagonist. The spine of the story collapses.

Insufficient Build

In the journey through Act Two, tension must build right along with the complexity of the story.

This means there must be a through-line connecting the turns of the story and that the stakes must be raised at each twist. The story is like a poker pot with the bets raising and raising again.

Antagonist’s Revenge

If one character is apt to steal the focus from the protagonist, it is the bad guy, the antagonist.

Often bad guys are more interesting to write about than good guys, but you must remember that your story always belongs to the hero.

Study “Silence of the Lambs” for how a dynamic antagonist can be created without sacrificing focus on the protagonist.

Too high a low point.

Movies are bigger than life in all ways. Often writers do not put their protagonists in deep enough a hole at the end of Act Two. The stakes aren’t high enough, the danger is not great enough, and the sense of defeat not threatening enough.

A common command to screenwriters during the rewriting process is “crank it up!” Make the story matter more to the hero — and to the audience. Make the story bigger than life.

The Challenge Of Act Three >>

<< The Rhythms Of Act One


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Modelled upon the essentials of first-year film school programs.

The Rhythms of Act One

In a three-act screenplay Act One needs to accomplish a lot in very little time, with a  “call to action” that moves the main character into the story’s spine. 

By Charles Deemer, Edited by Stavros C. Stavrides


The Hook

The first challenge of the screenwriter is to get and hold our attention. I give my university students “the popcorn test.” It goes this way.

A couple sits down in a movie house the moment before the feature begins. The woman leans to the man and says, “We should have gotten popcorn.” The feature begins. The man looks at the screen. Can he go out and buy popcorn or is he so riveted by what’s happening on the screen that he stays put?

Your job, as a screenwriter, is to make sure no one can leave to buy popcorn.

In ‘Jurassic Park’, we open with a guard being killed by some sort of strange, caged creature. What is going on? We want to know. We are hooked.

Look at the first minute or several minutes of any movie — and then ask yourself, “Why am I watching this?” If you have an answer, the movie has a good hook. So should you.

The Complication

With the attention of the audience “hooked” to our opening, it’s time to move quickly to the spine of our story. What I call “the complication” is an important story event that begins this movement.

In ‘Jurassic Park’ the complication is the scene following the guard’s death when a lawyer reveals that the accident may delay the opening of the theme park of cloned prehistoric animals. 

What is needed is the endorsement of a respected scientist that the park is safe, despite the accident. Notice how this moves us to the participation of the main character, the scientist. 

Sometimes the complication involves the protagonist directly, as in ‘The Graduate’. Here we have a “soft hook” – a quirky main character whom we meet at the film’s opening moment. 

Who is this guy? At the complication, Mrs. Robinson makes her first move on him. This request for a ride home, and later a more explicit proposition, propels us to the focus of the story, which is their affair and its consequences.


This post is a support article for the chapter “Screenwriting” in 
Cyber Film School’s Multi-Touch Filmmaking Textbook.


The Call To Action

Perhaps the most important moment in the structure of Act One is the “call to action.” This is an action by the main character that moves him or her directly into the spine of the story, that dramatic area of focus that locates what the story is essentially going to be about.

In Jurassic Park, the scientist is given such a good deal to check out the theme park that he can’t refuse. He says “Yes,” and the story reveals its focus. In The Graduate, Benjamin hems and haws about the possibility of an affair with Mrs. Robinson and finally, in his bungling way, says “Yes.” Again, the story finds its focus.

A call to action is usually the protagonist saying “Yes”, doing an action that is affirmative, to a question that moves us into the central focus of the story.

End of Act One Plot Point

Once “in the story,” the hero reaches a point where normal life (how the protagonist lived before the story) gives way to extra-normal life, the “new life” in the story.

Mythic critics call this the move from the ordinary to the extraordinary worlds. The scientist moves from his usual life on a dig to the extraordinary experience of being among cloned prehistoric animals. Benjamin moves from uncertain, bored college graduate to a man having an affair with a married woman and friend of his family. 

The journey of the main character is from ordinary life into the highly charged, unusual experiences represented by the story. The story has begun in earnest.

Summary

Let’s look at the rhythms of Act One again, with another example.

  1. The Hook. We get the audience’s attention. In Shakespeare in Love, a debtor is being tortured. He promises the pay off the debt with monies from Shakespeare’s new play.
  2. The Complication. Time to move toward the focus of the story. But Shakespeare has writer’s block. He needs a female muse.
  3. The Call to Action. The hero says, “Yes.” First, Shakespeare says, “Yes” to the wrong woman – he catches her in bed with someone else. Then he meets Viola at a dance. He wants her. He starts writing like crazy, even writing her a sonnet. We have found the focus, their love story and the play this energy creates.
  4. Plot Point. The hero moves from the ordinary to the extraordinary world. Will puts his new play in rehearsal and casts the disguised Viola. He’s falling in love with Viola and impressed with the actor at the same time, not realizing they are the same. He is at the top of his powers. 
    The life of this play is his new world, and in it, he will meet all the coming surprises of the story. 

    These are the rhythms of Act One, all of which must be established in 20 to 30 pages.

Let’s move on to Act Two, which most screenwriters believe is the most difficult to write.

The Grunt Work Of Act Two >>


Fast-Track Into 1st-Year Level Film Education
Made for Apple Books

Get beyond mere tips & tricks and how-to tutorials. This beautifully designed learning system is both a textbook and a structured course in one volume.
Learn from it. Teach with it. Gift it.

Visit the Book Page