The Grunt Work of Act Two

Act Two is where structural problems commonly invade the script more than anywhere else, and tilt the entire story out of focus. To combat this tendency, it’s best to think of Act Two in two parts, the first half and the second half.

By Charles Deemer, Edited by Stavros C. Stavrides


Act Two, Part One

Act Two begins with the protagonist firmly in the “extraordinary” world, the new experience of the story, with no turning back. Initially, things go well. for example:

  • The scientist in ‘Jurassic Park’ observes the roaming dinosaurs with awe.
  • Benjamin in ‘The Graduate’ happily begins an affair with Mrs. Robinson.
  • Will in ‘Shakespeare In Love’ overcomes writer’s block with a new play in rehearsal and a mysterious new actor before him.

Midway through Act Two, ‘part one’ of the act moves into part two – a major plot point called the MIDPOINT.

As with all plot points, this spins the story in a new direction but sometimes it also defines a new goal for the protagonist. Examples:

  • In ‘Jurassic Park’, the prehistoric animals get free during a storm, terrorizing everyone; the dangerous aspect of the theme park is introduced.
  • In ‘The Graduate’, Benjamin decides he’s in love not with Mrs. Robinson but with her daughter, Elaine; He has a new goal.
  • In ‘Shakespeare In Love’, Will discovers that the mysterious actor is really a woman, Viola, the love of his life, his muse – and he now is writing from the energy of her love.

In each case, the story spins into a broader, more complex dimension. More is going on. This greater density foreshadows the trouble that lies ahead.

NOTE: Lew Hunter, the author of Screenwriting 434, has called writing Act Two the “blue collar” work of screenwriting. He is absolutely correct. Act Two with its two parts makes it as long as Acts One and Three combined. It’s why some teachers refer to a four-act paradigm rather than a three-act paradigm: four equal parts. We prefer retaining the three-act terminology because it meshes so well with the beginning-middle-end structure, which is the essence of dramatic storytelling.

Act Two, Part Two

In the last half of Act Two, the journey of the protagonist turns downward, ending at the end-of-act plot point, which is the low point of the hero’s journey. It is here that all seems lost:

  • In ‘Jurassic Park’, the security system of the park collapses when the computer system has to be rebooted. This hugely magnifies the danger from the animals.
  • In ‘The Graduate’, Benjamin learns that Elaine has been pulled from school and is being rushed into marriage.
  • ‘In Shakespeare In Love’, Viola’s disguise is made public and the theater is shut down.

In each case, things look grim for the protagonist: the scientist’s life is in danger, along with everyone else’s; Benjamin looks to lose Elaine, and Will looks to lose both his wonderful new play and Viola.

It is the purpose of Act Three, which we cover in The Challenge of Act Three, to resolve these issues back in favor of the protagonist.


This post is a support article for the chapter “Screenwriting” in 
Cyber Film School’s Multi-Touch Filmmaking Textbook.


Typical Problems with Act Two

Here are some typical problems that can occur in Act Two:

  • Loss of Focus
  • Insufficient Build
  • Antagonist’s Revenge
  • Too Hi a Low Point

Loss of Focus

The hero’s journey that was clearly set up in Act One becomes lost as the story becomes more complex.

Sometimes subplots become more important than the central dramatic issue; sometimes minor characters become more interesting than the protagonist. The spine of the story collapses.

Insufficient Build

In the journey through Act Two, tension must build right along with the complexity of the story.

This means there must be a through-line connecting the turns of the story and that the stakes must be raised at each twist. The story is like a poker pot with the bets raising and raising again.

Antagonist’s Revenge

If one character is apt to steal the focus from the protagonist, it is the bad guy, the antagonist.

Often bad guys are more interesting to write about than good guys, but you must remember that your story always belongs to the hero.

Study “Silence of the Lambs” for how a dynamic antagonist can be created without sacrificing focus on the protagonist.

Too high a low point.

Movies are bigger than life in all ways. Often writers do not put their protagonists in deep enough a hole at the end of Act Two. The stakes aren’t high enough, the danger is not great enough, and the sense of defeat not threatening enough.

A common command to screenwriters during the rewriting process is “crank it up!” Make the story matter more to the hero — and to the audience. Make the story bigger than life.

The Challenge Of Act Three >>

<< The Rhythms Of Act One


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Modelled upon the essentials of first-year film school programs.

The Rhythms of Act One

In a three-act screenplay Act One needs to accomplish a lot in very little time, with a  “call to action” that moves the main character into the story’s spine. 

By Charles Deemer, Edited by Stavros C. Stavrides


The Hook

The first challenge of the screenwriter is to get and hold our attention. I give my university students “the popcorn test.” It goes this way.

A couple sits down in a movie house the moment before the feature begins. The woman leans to the man and says, “We should have gotten popcorn.” The feature begins. The man looks at the screen. Can he go out and buy popcorn or is he so riveted by what’s happening on the screen that he stays put?

Your job, as a screenwriter, is to make sure no one can leave to buy popcorn.

In ‘Jurassic Park’, we open with a guard being killed by some sort of strange, caged creature. What is going on? We want to know. We are hooked.

Look at the first minute or several minutes of any movie — and then ask yourself, “Why am I watching this?” If you have an answer, the movie has a good hook. So should you.

The Complication

With the attention of the audience “hooked” to our opening, it’s time to move quickly to the spine of our story. What I call “the complication” is an important story event that begins this movement.

In ‘Jurassic Park’ the complication is the scene following the guard’s death when a lawyer reveals that the accident may delay the opening of the theme park of cloned prehistoric animals. 

What is needed is the endorsement of a respected scientist that the park is safe, despite the accident. Notice how this moves us to the participation of the main character, the scientist. 

Sometimes the complication involves the protagonist directly, as in ‘The Graduate’. Here we have a “soft hook” – a quirky main character whom we meet at the film’s opening moment. 

Who is this guy? At the complication, Mrs. Robinson makes her first move on him. This request for a ride home, and later a more explicit proposition, propels us to the focus of the story, which is their affair and its consequences.


This post is a support article for the chapter “Screenwriting” in 
Cyber Film School’s Multi-Touch Filmmaking Textbook.


The Call To Action

Perhaps the most important moment in the structure of Act One is the “call to action.” This is an action by the main character that moves him or her directly into the spine of the story, that dramatic area of focus that locates what the story is essentially going to be about.

In Jurassic Park, the scientist is given such a good deal to check out the theme park that he can’t refuse. He says “Yes,” and the story reveals its focus. In The Graduate, Benjamin hems and haws about the possibility of an affair with Mrs. Robinson and finally, in his bungling way, says “Yes.” Again, the story finds its focus.

A call to action is usually the protagonist saying “Yes”, doing an action that is affirmative, to a question that moves us into the central focus of the story.

End of Act One Plot Point

Once “in the story,” the hero reaches a point where normal life (how the protagonist lived before the story) gives way to extra-normal life, the “new life” in the story.

Mythic critics call this the move from the ordinary to the extraordinary worlds. The scientist moves from his usual life on a dig to the extraordinary experience of being among cloned prehistoric animals. Benjamin moves from uncertain, bored college graduate to a man having an affair with a married woman and friend of his family. 

The journey of the main character is from ordinary life into the highly charged, unusual experiences represented by the story. The story has begun in earnest.

Summary

Let’s look at the rhythms of Act One again, with another example.

  1. The Hook. We get the audience’s attention. In Shakespeare in Love, a debtor is being tortured. He promises the pay off the debt with monies from Shakespeare’s new play.
  2. The Complication. Time to move toward the focus of the story. But Shakespeare has writer’s block. He needs a female muse.
  3. The Call to Action. The hero says, “Yes.” First, Shakespeare says, “Yes” to the wrong woman – he catches her in bed with someone else. Then he meets Viola at a dance. He wants her. He starts writing like crazy, even writing her a sonnet. We have found the focus, their love story and the play this energy creates.
  4. Plot Point. The hero moves from the ordinary to the extraordinary world. Will puts his new play in rehearsal and casts the disguised Viola. He’s falling in love with Viola and impressed with the actor at the same time, not realizing they are the same. He is at the top of his powers. 
    The life of this play is his new world, and in it, he will meet all the coming surprises of the story. 

    These are the rhythms of Act One, all of which must be established in 20 to 30 pages.

Let’s move on to Act Two, which most screenwriters believe is the most difficult to write.

The Grunt Work Of Act Two >>


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2. Story Structure Clarifies The Concept

Films that suffer from a lack of clarity and confuse an audience can usually trace their problem to poor story structure.

If you have trouble shaping your film’s concept into a narrative, think of how your screenplay should be structured and what you’re trying to say.  If we still can’t get to the end of the story – that’s likely a structural problem.

Contributed By Glen Berry, Edited by Stavros C. Stavrides


Important Concepts

  • Start with a premise
  • Do your Research
  • Structure Clarifies the Concept

Although there are different schools of thought on the sections in a story, we will be discussing Aristotle’s Three Act Structure. This structure dictates that every story has three acts: a beginning, middle and end. I know this sounds elementary but each act has particular properties.

This structure can be described with a diagram called The Dramatic Curve.

Dramatic Curve in Three Acts

The Three Acts

In the First Act, the main character, or protagonist, is introduced and the location is set. This description of the character and the setting is called Exposition. 

Bridging the First and Second Act, the protagonist is confronted with some kind of obstacle. The presentation of this obstacle, or conflict, is the inciting moment or incident. 

This second act is mainly comprised of the protagonist’s attempts to overcome this obstacle. The protagonist cannot accomplish their objective easily, for if they did, there would be no story. Complications arise, and tension increases as the protagonist attempts to overcome this obstacle. This rising action is what drives our story forward.

The Third Act contains the climax of the story, where this conflict is resolved and final obstacles overcome. If the story works out in favor of the protagonist, it is comedy. If it works out against the protagonist, it is a tragedy. Denouement is a French term that literally translates to the unravelling of a knot. In the denouement, we see the aftermath of the resolution and how it affects the characters in the story.

It is in the resolution of this conflict that we find whatever it is that we are trying to say. Most times, writers have difficulty with how their story ends. They may have an interesting setting or conflict but it is in the resolution that we find the content of the story. If you do not know how the story ends, you do not know your story.


This post is a support article from Cyber Film School’s
Multi-Touch Learning System, 2022 Edition


Contract With Your Audience

What do we want the audience to leave the theater with?

We do not have to create works that will change the world but we should know what idea we want to put forward. It doesn’t really matter what the content is of the story you decide to make but you do have an obligation to tell a story.

You cannot ask the audience to sit and spend time with you if you do not deliver something that will engage them. You have a contract with the audience. They spend time with you, you will entertain them. The subject matter can be serious, it can be odd, it can be comic, or it can be sad. It doesn’t matter what it is but you must deliver.

You must say something or you are wasting your time and energy.

Find an idea that intrigues you and then find what about it is important to you. Then you can build a story around communicating that idea to others.

Summary

• The concept of your screenplay should be reducible to a few sentences. Without this clarity, you cannot build a story.

• Invest time in determining how your concept is different from others and how it might be the same. This will save you from unwittingly remaking another film.

• Many independent films suffer from a lack of clarity, which can almost always be traced to poor structure. Breaking from the convention is encouraged but if the result is confusion, look at your story structure.

NEXT>>>
CHARACTER DEVELOPMENT

Protagonists, antagonists, anti-heroes and their relationship to the story

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Visit the Book Page Now